OpenUSD MCP server with daemon runtime — uvx-launchable, defaults to Pixar USD bindings
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# dcc-mcp-openusd <p align="center"> <img src="docs/assets/dcc-mcp-openusd.svg" alt="DCC-MCP · OPENUSD" width="600"> </p> ## Scene gallery · 场景展示 Real renders of USD-authored scenes, from a stylized assembly study to an architectural greenhouse. OpenUSD stores and composes the scene; Blender imports it and produces the Cycles render. | Garden Light · architectural study / 写实温室 | Seedlight · stylized assembly / 风格化装配 | | --- | --- | |  |  | | An approved still with typed UV/texture authoring and CC0 surface/environment assets. | The original modular study: native instances, relative references, a payload and foliage variants. | Authoring combines typed DCC-MCP calls with explicit native `pxr` steps; Blender supplies rendering and final look development. These stills do not claim that every Blender shader node round-trips through USD. [What was tested, runtime boundaries and image credits](docs/gallery.md). 两图均为真实 USD 场景的 Blender/Cycles 渲染:左为已认可的写实温室单帧,右为 早期 Seedlight 三联温室技术样例。OpenUSD 负责存储、组合与互换,Blender 负责 渲染及最终材质调整;原生 pxr 补足步骤不冒称 typed 接口能力。毛发、粒子、体积和 动力学已有小型数据验证,尚未作为动态渲染作品展示。图片来源与独立于代码许可的 [媒体权利说明](docs/gallery.md#artwork-rights)见详情。 <!-- dcc-mcp-coverage-pointer:start --> <!-- Generated from dcc-mcp-catalog.yml by scripts/generate_adapter_pointer.py in dcc-mcp/dcc-mcp-core. Do not edit by hand. --> ## Part of the DCC-MCP host matrix **dcc-mcp-openusd** — OpenUSD adapter and skills for DCC-MCP. It is one of **47 host adapters** in the DCC-MCP catalog. Every adapter speaks the same MCP protocol and builds on the same core runtime contract; each one exposes the tools its own host needs on top of that. - [All host adapters and install metadata](https://dcc-mcp.github.io/ecosystem) - [Host matrix on the core README](https://github.com/dcc-mcp/dcc-mcp-…
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