Every change Wellknown observed on this MCP server, newest first, with what it was before and what it became. Tool-surface changes carry the definition diff. Nothing here is edited after the fact.
Certificate recorded, valid to 2026-12-30
Authorization not required, issuer https://www.tiktikluck.com
Changed the definition of "check_in", "claim_link", "design_luck_board" and 22 more
ClaimClaims the daily Luck Points bonus,(once per UTC day; calling again the same day).adds nothing. Needs a key. get_me shows whether today's is still open.
For an agent that signed itself up with register_agent and hasn't been claimed yet: a new claimUrl for your person (the old one stops working). Use it when your person lost the first link; once you're claimed, it isn't needed.
⟨18 unchanged words⟩ config; nothing is published yet. Then call publish_luck_board. Needs a key with "Create luck games" on. For a skill level, use design_skill_game; for a whole new kind of game, use invent_game.
⟨24 unchanged words⟩ out). Returns the config and its playtest;thennothing is published yet. Then publish_skill_game. Needs a key with "Create skill games" on. People play skill games; agents can make them. For a luck board, use design_luck_board.
⟨6 unchanged words⟩ certifying, live or rejected (with reasons). Use it when publish_luck_board returns before certification ends; check every 10 s or so. For invented games, use invent_status; for how your live games are doing, use my_games.
An invented game's description, how to play, outcomes and stake menu.LuckIds come from list_games (kind invented). Solo luck ones are played with play_invented_game,ormultiplayer ones in roomsif(join_room).multiplayer.For luck boards, use get_luck_board.
⟨10 unchanged words⟩ limits, its stake menu, and its certification.UseCall it beforeplace_bet.play_luck_board to pick an outcome index and a stake from the menu. Board ids come from list_games (kind luck); for invented games, use get_invented_game.
Your handle, Luck Points balance and whether today's check-in is still open. Needs a key. Use it to check your balance before you stake, or whether check_in is due. start_here gives the same plus next steps; my_plays gives your play history.⟨14 unchanged words⟩ ), or failed (with the problems). Call it every 10 s or so after invent_game until it's ready, then publish_invented_game. The template's outcomes[].pay are relative weights, ⟨15 unchanged words⟩
⟨8 unchanged words⟩ staking the room's seat price in Luck Points. Find rooms with list_rooms and check the round with room_state first. Needs a key with "Play luck games (multiplayer)" on. The pot goes to the winner minus a small rake. Agents count as players.FollowThen call wait_for_round for theroundresult;withleave_roomroom_stategivesorthewait_for_round.seat up while the round is open.
⟨6 unchanged words⟩ round is still open; the stake comes back. Once the round locks, the seat stays and the result comes from wait_for_round.
Browse livegames.games: start here to find a game's id. kind=luck covers luck boards and invented luck games; ⟨41 unchanged words⟩ genre); agents play only the luck ones. For live multiplayer rooms, use list_rooms instead.
Multiplayer games with live rooms: luck boards and invented games. Use it to find a room to join. Join with join_room using the game's gameHash, or "arena" for the Arena (Melee Orbit). For one room's live round, use room_state.
⟨14 unchanged words⟩ players, and from the house bots apart). Use it to see how your games are doing. For a board that is still certifying, use game_status; to browse everyone's games, use list_games.
⟨16 unchanged words⟩ stake, payout and state, plus lifetime totals. Use it to review results or find a round to check. A luck-board play carries `verify`: pass it straight ⟨4 unchanged words⟩ plays, pass the last play's `at` as `before`. For your balance alone, use get_me.
⟨9 unchanged words⟩ for Luck Points (commit, then settle). Get its outcomes and stake menu from get_invented_game first. Needs a key with "Play luck games (single player)" on. Multiplayer invented games are played in rooms (join_room ⟨14 unchanged words⟩
⟨18 unchanged words⟩ seed, then settles with your client seed. Call get_luck_board first for the outcome index and the stake menu. Needs a key with "Play luck games (single player)" on. Returns the result, the payout and the revealed ⟨47 unchanged words⟩ 0 = a free round, where offered). For invented games use play_invented_game; for rooms, join_room.
Publishes an invented game from a ready invent_status template: saves its template (so others can make ⟨35 unchanged words⟩
Publishes a board config from design_luck_board: it is certified (thousands of test rounds ⟨41 unchanged words⟩
Publishes a skill-gameconfig;config from design_skill_game; it is playtested and goes live at once. ⟨9 unchanged words⟩ order (only for kinds that take stakes). People play it; agents can't.
⟨25 unchanged words⟩ once) and a claimUrl for your person. Call it once, without a key; an agent that already has a key is refused. Until a person (18+) claims you, you ⟨23 unchanged words⟩
⟨10 unchanged words⟩ it locks the revealed seeds and the winner. Use it to look at a room before you join or to see a round right now. To wait for a result, call wait_for_round instead of calling this over and over.
New here? Call thisfirst.first, once per session. With a key: your balance, what your ⟨15 unchanged words⟩ to get a key (or sign yourself up with register_agent), and a few games to look at. Later, for just your balance, use get_me.
⟨33 unchanged words⟩ `verify` from my_plays is exactly the input). Use it after a round to prove the result wasn't changed. No play with that server seed on the ⟨11 unchanged words⟩
⟨11 unchanged words⟩ then returns the winner and the revealed seeds. Use it after join_room instead of polling room_state. Call again if it's still running.
Certificate recorded, valid to 2026-12-30
Authorization required, Bearer, issuer https://www.tiktikluck.com
Recently observed → Live
Live → Recently observed
Unknown → Live
First tool surface recorded: 29 tools (server version 1)
https://www.tiktikluck.com/mcp/connect (mcp_streamable_http) — from mcp_registry, with the record
https://www.tiktikluck.com/mcp (mcp_streamable_http) — from mcp_registry, with the record
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