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30-day availability1/1 checks ok
30 days agotoday
Endpoints
https://tools.moddable.games/mcpmcp streamable http · checked on a schedule
Registry facts
Not distributed through a package registry we index.
when
check
result
http
latency
detail
7 h ago
mcp initialize
ok
200
1067 ms
server moddable-tools 0.1.0 · protocol 2025-03-26 · 89 tools
Tools observed via MCP handshake
chess_generate_puzzle — Get a random chess puzzle. Filter by variant or difficulty. Variant puzzles have no themes and max rating 1400 — theme and hard difficulty filters only apply to
chess_list_puzzle_types — List available puzzle variants, themes, and per-variant counts from the puzzle pool
chess_list_variants — [DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
chess_get_legal_moves — [DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
chess_analyze_position — [DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
chess_make_move — [DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
chess_validate_move — [DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
chess_get_status — [DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
chess_render_svg — [DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
chess_make_moves — [DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
chess_get_opening_book — [REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
hex_list_games — List all available hex map game types with configuration options
hex_generate_map — Generate a hex map for a specific game and player count
hex_export_svg — Generate a hex map and export as SVG
hex_get_info — Get info about a specific hex coordinate (terrain, neighbours, distance)
hex_compute_fov — Compute field of view from a hex position
Declared by sources
What the publisher says
Attributed to the source that supplied each field. Treated as claims, not facts.
No long description beyond the summary.
kind ← Official MCP Registry
name ← Official MCP Registry
repoUrl ← Official MCP Registry
summary ← Official MCP Registry
version ← Official MCP Registry
description ← Official MCP Registry
publisherName ← Official MCP Registry
Derived by Wellknown
Capabilities
Mapped onto the structured taxonomy from declared text and observed tool names. Confidence shown for derived entries.
9 h ago · declared · summary → "15 tools for chess variant analysis, hex map generation, and board game utilities"
9 h ago · declared · description → "15 tools for chess variant analysis, hex map generation, and board game utilities"
9 h ago · declared · publisherName → "games.moddable.tools"
9 h ago · declared · repoUrl → "https://github.com/Moddable-Games/moddable-website"
9 h ago · declared · version → "1.1.0"
9 h ago · declared · protocols → ["mcp"]
hex_pathfind — Find shortest path between two hex coordinates
play_list_families — List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)
play_list_variants — List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".
play_get_definition — Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the gam
play_create_game — Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+dro
play_get_moves — Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.
play_apply_move — Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go
play_check_status — Check the current game status: whose turn it is, whether the game is over, and who won.
play_suggest_move — Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 10 playable families.
play_render_board — Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game).
play_export_fen — Export the current board position as a FEN-style notation string. Works for all 10 families (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex,
play_load_fen — Create a game state from a FEN-style position string. Works for all 10 families.
play_validate_move — Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.
play_make_moves — Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.
rules_list_games — List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.
rules_get_game — Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.
rules_get_game_meta — Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fe
rules_get_page — Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.
rules_get_variant_list — List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.
rules_get_diagram — Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.
rules_get_variant — Get rules for a specific game variant
rules_search — Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.
rules_random — Get a random game suggestion from the library
board_gallery_search — Search the board gallery (334 rendered board layouts across 33 game families)
board_gallery_get — Get details of a specific board layout by ID
tile_gallery_search — Search hex tile sets by name, game, or terrain type
tile_gallery_get — Get details of a specific tile set with all tile types
tile_gallery_stats — Get statistics about available tile sets
board_gallery_stats — Get statistics about the board gallery (total boards, families, topologies)
piece_gallery_search — Search the piece set gallery by name, style, or game type
piece_gallery_get_set — Get full details and piece list for a specific set
piece_gallery_stats — Get statistics about the piece gallery (total sets, styles, authors, game families)
oracle_list_games — List all supported RPG systems with oracle tables and entity data availability
rpg_chargen — Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)
oracle_roll — Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)
oracle_list_tables — List available oracle tables for a system
oracle_ask — Ask the oracle a yes/no question with likelihood modifier
oracle_scene — Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, pick
rpg_search_entities — Search RPG entities (spells, monsters, classes, items) across all systems
rpg_get_entity — Get full details of a specific RPG entity by name
rpg_random_encounter — Generate a random encounter for a system and difficulty level
rpg_browse_category — Browse entities by category with pagination
rpg_loot — Generate random loot/treasure for a system and tier
oracle_list_recipes — List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts
oracle_interpret — Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results
oracle_table_view — View the complete contents of an oracle table — all entries with roll ranges
oracle_encounter — Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)
rpg_list_categories — List entity categories for an RPG system (spells, monsters, classes, equipment, etc)
rpg_random — Get random entities from an RPG system for inspiration or encounter prep
ti4_random_factions — Generate random faction assignments for Twilight Imperium 4th Edition
ti4_draft_factions — Milty-style TI4 draft with pick pools per player
ti4_list_factions — List all TI4 factions with colors, flags, and expansion info
ti4_draw_objectives — Draw random public objectives for TI4
ti4_draw_agendas — Draw random agenda cards for TI4 political phase
nukes_setup_generator — Generate random territory/resource setup for a Nukes game
game_nukes_combat — Resolve a Nukes combat encounter between units
colony_dice_odds — Calculate settlement dice probability for Colony/Catan-style resource numbers
game_deck_create — Create, shuffle, and optionally draw/deal from a card deck
game_deck_list_types — List all available deck types with metadata
game_deck_deal — Shuffle and deal a custom deck of arbitrary named cards
game_score_tracker — Track scores for players in any game
talisman_draw_characters — Draw random characters from the Talisman 4e (revised) base set for a character lottery
talisman_draw_encounter — Draw a random encounter for a Talisman ring (outer, middle, inner, crown)
jam_status — Get the current Mod Jam status (active jam, deadline, submissions)
jam_timer — Get time remaining in the current Mod Jam
jam_vote — Get voting status for the current Mod Jam
dice_roll — Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).
coin_flip — Flip one or more coins, or pick from a list of choices
team_split — Randomly divide players into teams
random_player_order — Randomise turn order for a list of players
timer_suggest — Suggest time controls for a game based on player count and complexity
game_jam_theme — Generate a random game jam theme combining mechanics and themes
dice_odds — Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).
Live
Git-native content governance for AI agents — 24 deterministic MCP tools over stdio and HTTP.