Servidor MCP de alto rendimiento para Godot Engine 4.x con daemon persistente vía WebSocket
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<div align="center">  <p> <a href="README.md">???? Español</a> • <a href="README.en.md">???? English</a> </p> </div> --- > *"La técnica es una actividad compositora o destructora, violenta, y esto es lo que Aristóteles llamaba la poiesis, la poesía, precisamente."* — **Gustavo Bueno** --- # ?? Heren Godot MCP v1.1 ?? **Heren Godot MCP** — *Plus Ultra*: ir más allá. ?? Servidor MCP de alto rendimiento para **Godot Engine 4.x** que permite a IAs y asistentes controlar proyectos directamente: crear escenas, manipular nodos, gestionar recursos, conectar señales y validar código, **todo mediante un daemon persistente que opera en milisegundos**. **?? v1.1**: Debug funcional, Array operations, Editable paths, Project creation, **persistencia completa de sub-resources**, auto-shutdown, retry automatico --- ## ?? Características | Caracteristica | Descripcion | |---|---| | ?? **Daemon WebSocket persistente** | Godot headless mantiene conexion viva via WebSocket — operaciones en ~20ms | | ??? **15 herramientas centralizadas** | Escenas, nodos, recursos, scripts, senales, animaciones, shaders, validacion y debug | | ?? **Persistencia completa** | Sub-resources (shapes, materials, environments), senales y propiedades se guardan en .tscn | | ? **Batch operations** | Ejecuta multiples operaciones en una sola llamada WebSocket | | ?? **Fallback automatico** | Si el daemon no esta disponible, usa scripts temporales (Godot CLI) | | ??? **Validacion integrada** | Valida escenas, scripts, nodos y recursos antes de aplicar cambios | | ?? **Debug completo** | Breakpoints, stack traces, watch variables y captura de consola | | ?? **Screenshots** | Captura frames de escenas con rendering GPU | | ?? **I18n nativo** | Sistema de localizacion espanol/ingles integrado | | ?? **Auto-shutdown** | Daemon se apaga tras 3 minutos de inactividad (evita procesos colgados) | | ?? **Retry …
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