Substance 3D Designer adapter for the DCC Model Context Protocol ecosystem
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# dcc-mcp-substance3d-designer <p align="center"> <img src="docs/assets/dcc-mcp-substance3d-designer.svg" alt="DCC-MCP · SUBSTANCE3D-DESIGNER" width="600"> </p> ## Showcase: reference image to Designer materials and Blender lookdev A Codex-generated reference guided a **2.2 m wooden crate modeled in Blender** with painted wood and rusted steel authored in **Substance 3D Designer 16**. Wood scratches, metal scratches and rust are independent procedural layers in the SD graphs. Their exported PBR maps drive the Blender materials. Layered broken battens combine attached wood fibers with native SD height displacement; fine wood grain uses a separate UV layer with consistent physical density. | Codex-generated reference | Blender Cycles render using SD maps | | --- | --- | |  |  | **Model UVs — coordinates and a rendered checker:** | UV coordinates | Checker on the model | | --- | --- | |  |  | Wood detail uses one tile per 0.45 m. UVs intentionally tile and overlap; the [UV review](docs/showcase/crate-lookdev/README.md#geometry-displacement-and-uvs) explains the two layers and the existing steel UVs. **Complete material graphs — unretouched Designer screenshots:** | Painted wood: 37 nodes | Rusted steel: 35 nodes | | --- | --- | |  |  | [Blender scene with packed textures](docs/showcase/crate-lookdev/crate.blend) · [Editable SBS, SBSAR, maps and workflow](docs/showcase/crate-lookdev/README.md) · [UV checke…
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