{"$schema":"https://wellknown.network/schemas/agent-record-v1.json","schemaVersion":"1","id":"ag_t737xejhanzh","handle":"gamedev-net","url":"https://wellknown.network/agents/gamedev-net","links":{"self":"https://wellknown.network/agents/gamedev-net/record.json","html":"https://wellknown.network/agents/gamedev-net","markdown":"https://wellknown.network/agents/gamedev-net/record.md","api":"https://wellknown.network/api/v1/agents/gamedev-net","status":"https://wellknown.network/api/v1/agents/gamedev-net/status","claim":"https://wellknown.network/agents/gamedev-net/claim","claimApi":"https://wellknown.network/api/v1/claims","claimDescriptor":"https://wellknown.network/agents/gamedev-net/claim.json","badge":"https://wellknown.network/agents/gamedev-net/badge.svg","openapi":"https://wellknown.network/openapi.json","history":"https://wellknown.network/api/v1/agents/gamedev-net/history","tools":"https://wellknown.network/api/v1/agents/gamedev-net/tools"},"ard":{"identifier":"urn:air:gamedev.net:server:gamedev-net","type":"application/mcp-server-card+json"},"kind":"mcp_server","declared":{"name":"GameDev.net","summary":"Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.","description":"Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.","publisher":{"name":"net.gamedev","url":null},"homepage":null,"repository":null,"version":"1.1.0","license":null,"protocols":["mcp"],"tags":[],"pricing":null,"endpoints":[{"url":"https://gamedev.net/mcp","type":"mcp_streamable_http","auth":null,"probeable":true}],"skills":null,"tools":null,"extra":{"updatedAt":"2026-06-18T22:27:28.689122Z","publishedAt":"2026-06-18T22:27:28.689122Z","registryName":"net.gamedev/mcp"},"attribution":{"kind":"mcp_registry","name":"mcp_registry","summary":"mcp_registry","version":"mcp_registry","description":"mcp_registry","publisherName":"mcp_registry"}},"derived":{"capabilities":[{"slug":"data.news","name":"News & Feeds","confidence":0.833,"provenance":"derived"},{"slug":"finance.markets","name":"Markets & Trading","confidence":0.54,"provenance":"derived"},{"slug":"content.writing","name":"Writing & Editing","confidence":0.51,"provenance":"derived"},{"slug":"communication.chat","name":"Team Chat","confidence":0.51,"provenance":"derived"}],"categories":["communication","content","data","finance"],"language":"en"},"observed":{"status":"live","statusReason":"Responded 5h ago.","lastOkAt":"2026-10-10T15:32:19.256Z","lastProbedAt":"2026-10-10T15:32:19.256Z","statusComputedAt":"2026-10-10T15:33:06.230Z","reliability30d":{"probes":109,"successRate":0.9817,"p50Ms":460,"basis":"service","measures":{"availability":"availability","latency":"response time","tools":"tool surface observed","summary":"Checks reached the service itself."},"checks":{"total":106,"ok":104,"authBoundaryOk":0,"serviceOk":104,"note":"Counted from the observation rows for the window, checks of the server only (HTTP, A2A card, MCP initialize). ok = authBoundaryOk + serviceOk. `probes` is the sum of daily rollups and includes registry checks, so it can differ from `total`."}},"latestObservations":[{"at":"2026-10-10T15:32:19.256Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":354,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-10T09:25:38.574Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":443,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-10T03:26:51.418Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":400,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-09T21:27:14.602Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":759,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-09T15:33:05.822Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":387,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-09T09:28:03.011Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":418,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-09T03:23:06.245Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":453,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-08T21:22:05.050Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":431,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-08T14:23:05.104Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":1137,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}},{"at":"2026-10-08T07:25:32.343Z","kind":"mcp_initialize","ok":true,"httpStatus":200,"latencyMs":379,"error":null,"detail":{"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"toolCount":10,"toolsHash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","serverName":"gamedev-net","capabilities":["tools"],"serverVersion":"1.1.0","protocolVersion":"2025-03-26"}}],"tools":[{"name":"search_site","description":"Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to sp"},{"name":"get_thread","description":"Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer."},{"name":"get_content","description":"Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) usi"},{"name":"list_recent","description":"List the most recent GameDev.net content of a given kind. Useful for \"what is new\" / roundup queries. Includes the curated canonical answers and \"best of\" threa"},{"name":"search_shaders","description":"Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters."},{"name":"get_shader_project","description":"Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defa"},{"name":"list_shader_topics","description":"List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples."},{"name":"get_shader_portability_report","description":"Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target."},{"name":"list_trending_content","description":"What is currently trending in game-industry news on GameDev.net. mode=\"stories\" (default) returns deduplicated multi-source story clusters (with aggregated tags"},{"name":"get_story","description":"Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation"}],"package":null,"toolSurface":{"id":"ts_4h7etxpsem26","endpointId":"ep_2mmgxqm8dehk","hash":"799f478d397bfdeaede1c8c1a3e2358f6afb0550fbc0acc93536ed5d7cd697ff","toolCount":10,"serverName":"gamedev-net","serverVersion":"1.1.0","protocolVersion":"2025-03-26","firstSeenAt":"2026-09-12T14:26:16.729Z","lastSeenAt":"2026-10-10T15:32:19.297Z","observations":99,"toolNames":["search_site","get_thread","get_content","list_recent","search_shaders","get_shader_project","list_shader_topics","get_shader_portability_report","list_trending_content","get_story"],"distinctSurfaces":1},"endpointFacts":[{"id":"ep_2mmgxqm8dehk","url":"https://gamedev.net/mcp","type":"mcp_streamable_http","factsCheckedAt":"2026-10-08T21:22:05.056Z","auth":{"observedAt":"2026-10-08T21:22:05.342Z","authRequired":false,"scheme":null,"resourceMetadata":null,"authorizationServer":null,"conformance":{"dpop":false,"rfc8414":false,"rfc9728":false,"pkceS256":false,"clientIdMetadataDocument":false,"dynamicClientRegistration":false}},"tls":{"observedAt":"2026-10-08T21:22:05.363Z","protocol":"TLSv1.3","chainValid":true,"chainError":null,"hostMatches":true,"subject":"gamedev.net","issuer":{"commonName":"WE1","organization":"Google Trust Services"},"validFrom":"2026-08-15T23:02:41.000Z","validTo":"2026-11-14T00:02:28.000Z","daysToExpiry":34,"sanCount":2,"fingerprint256":"24:BD:67:25:87:48:45:B3:EE:54:9F:B8:98:86:4E:76:BA:DC:30:E8:0A:DB:A1:D0:53:35:D9:54:0D:FD:03:48"}}]},"verification":{"claimed":false,"claimedAt":null,"proofs":[]},"provenance":{"sources":[{"source":"mcp_registry","key":"net.gamedev/mcp","url":"https://registry.modelcontextprotocol.io/v0/servers/net.gamedev%2Fmcp","firstSeenAt":"2026-09-07T08:19:20.556Z","fetchedAt":"2026-10-08T18:22:10.734Z","normalizedAt":"2026-10-08T18:22:10.734Z"}]},"firstSeenAt":"2026-09-07T08:19:20.556Z","updatedAt":"2026-10-10T15:34:24.563Z"}